Ikov vs Runique | Rsps News

Ikov vs Runique the war has begun!

Hello to all my friend. If you love or play rsps then you will enjoy in this story.

Ikov take Runique website as a part of deal? What you think about this?

ikov rsps

“”Hello guys from Runique,

You may be wondering why you guys were redirected here.

Back when Shaun scammed the other Runique owners a while back we offered to help Runique out by providing some money so you guys wouldn’t close down in return for a portion of the profit of the server sales. We allowed Runique to run on the rock solid Ikov infrastructure which caused it to as run smoothly as could be.

Unfortunately the Runique management decided to turn their back on us and essentially rip us off, they basically stole thousands of dollars from us. We find this completely unacceptable and will therefore not continue work with them.

Runique players, I’m extremely sorry but this is the end of Runique.

If you have ever purchased something on Runique we are willing to reimburse you on Ikov.

Kind regards,

David & The Ikov Team. “”

After this Runique make new website and start again to work. This txt we find on new webiste.

Runique rsps

“”Hello everyone,!

I would like to start off by apologizing on behalf of our adminsitration team for all the drama and downtime we have had for the past 24 hours.

We hope to put all this behind us and keep moving forward!

We were able to retrieve our character files from a backup, unfortunately, we did not have a backup of the grand exchange folder which contains the sales/purchases.

Sadly, there is nothing we can do and I am deeply and honestly sorry about this.

Fixed your last grand exchange offer still showing up once you open it again (not really big and cant really fix it if you dont close the interface with the “X”)

I know it will not make up for the loss of grand exchange items, but we have enabled double drop rates, for 24 hours, as well as double xp, for the rest of the week.

If there is an update, the double XP is turned off after, please let us know.

However, Runique is back online! Enjoy guys and again, we really are sorry for everything that has occurred! “”

Now Runique is back again but why Ikov turn off deal??

Can Runique back 400 players??

Rsps News | Runique last news

Rsps News from most popular Rsps servers. Today we present you Runique Runescape private servers with last update. Read more on our Rsps blog!

 Runique rspsRsPs News from Runique Rsps:

“Basically, we are still trying to fix everything up, such as the store, voting, hiscores, etc on our Rsps. Thankfully we have such a caring community and people who actually go out of their way to donate for the server and this has been a tremendous help as we are currently not able to use BMT Micro to accept payments (Thanks to David).

Anyway sorry for making this long, just wanted to briefly explain why the lack of updates this month.

 Updates:

  • Fixed the bug where spamming the chains in canafis slayer tower would sometimes take you to a wrong floor
  • Fixed penguin agility course (client update required)
  • Golden mining armor now grants bonus xp for daeyalt ore
  • Mastic trees should be working fine again
  • Cooking ring is now untradeable
  • Spam-clicking skilling objects (such as ores, trees, fishing spots) will no longer make you start your “skilling cycle” from 0 (meaning only the first click works, any other click once already doing said skill will do nothing)
  • The “Lure/Bait” fishing spot in the fishing guild has been fixed and will now catch trout and salmon as it should (with required bait, animation, etc)
  • Fixed not being able to decant prayer potion (1) with prayer potion (2)
  • Abyssal tentacle whip is no longer invisible in female characters (rsps client update required)
  • Fixed a bug where if you used the bank search, then clicked on your minimap to exit out of your bank and then banked again – anything you would want to type in chat would be typed in the search bar instead (client update required)
  • Fixed typo in bork teleport information stating his best drop was granite maul whilst it’s supposed to be chaotic maul
  • Purchasing a title from King Vargas (donator zone) will now count towards the “Purchase a loyalty title” achievement
  • When staff members manually give vote for rsps rewards to players, it will now also count towards that player’s achievements (vote claim achievements)
  • Fixed the “Fletch 69 magic longbows” and “Fletch 1020 magic shortbows” achievements (they weren’t working before)
  • If you have either immortal or grand master loyalty titles while changing game mode, the title will be removed
  • Fixed the bug where dying in the Weapon’s game would count towards your general death counter
  • Fixed the bug where iron man who killed other iron man were still not able to pick up the dropped items
  • Fixed runecrafting altar teleports teleporting you inside the altar object
  • Runecrafting altar portals (the portals inside the actual runecrafting altars) will now take you to ::market/varrock square
  • Full slayer helmet will now boost magic damage on your slayer task by 15%
  • Chaos altar tabs will now teleport you inside the chaos altar (to avoid any “luring” that could occur)
  • Fixed a safe spot at blue dragons
  • Fixed Dharoks not protecting over anything
  • Fixed a Corporal Beast Safe Spot
  • Korasi now Alchs for 2million Gold Rsps
  • Armadyl Battle staff is now worth 20 million in trade value and 10 million in High Alch
  • Armadyl Battle Staff now has 15% bonus magic damage.
  • Updated the drop_table
  • Fixed a safespot at Unholy Cursebearer
  • Rune Sq Shield now has the correct requirements
  • Steadfast Boots now have the correct requirements
  • Full Slayer Helmet now has the correct requirements
  • Third Age Melee Armour now has the correct requirements
  • Third Age Range Armour now has the correct requirements
  • Third Age Mage Armour now has the correct requirements
  • Spirit Shields now have the correct requirements
  • Blessed Spirit Shields now have the correct requirements
  • Fixed Multiple Rammernaut Safespots
  • Fixed a Venatis Safespot
  • Fixed Safespot at Saradomin Godwars Dungeon
  • Client nav bar links have been updated/fixed to our new rsps website.(Runique rsps)

Thanks for read our blog!!

Transformers Universe shutting down while still in open beta

Transformers Universe, the free-to-play online battle game from the creators of RSPS, will shut down without ever leaving beta. Jagex says it will go offline on January 31, 2015, though account creation and microtransactions will be disabled before then.

The game, which lets players assemble huge collections of Transformers and send them out in squads for third-person battles, entered open beta in July. Though players could unlock more characters simply by playing the game, ‘Founders Packs’ and in-game microtransactions let players unlock special Transformers and otherwise boost their progression.

Fortunately, Jagex isn’t leaving its loyal customers with no recourse; all purchases made in Transformers Universe should be refunded over the next 30 days. Make sure you contact customer support if you don’t see your cash back by then, because the whole operation will be taken offline and all user accounts will be deleted on March 31.

Jagex says it and Transformers owner Hasbro made a mutual decision to take the game offline. Even so, it’s always sad to see an online-exclusive game discontinued. Barring any fan preservation efforts, all the work that the Transformers Universe team put in over the years will simply disappear.

Learn from The Talos Principle and RuneScape devs at GDC Europe

Preparations for this year’s GDC Europe event in Cologne, Germany are well underway, and today GDC officials are excited to confirm another pair of great talks for the upcoming August conference.

The GDC Europe Independent Games Summit is back, and it features Croteam’s Alen Ladavac diving into his studio’s workflow in a talk titled “Fast Iteration Tools in the Production of The Talos Principle.”

Croteam is a small studio with outsized goals, and to make big games it has developed tools and processes with an eye toward keeping its team working as efficiently as possible. Catch Ladavac’s talk to learn how Croteam optimizes things like content editing, source control, and automated testing to build big games without sacrificing quality.

For more practical production advice on pulling real-world data into your development process, don’t miss the data-minded “Analytics in Action – Data in a Creative Culture” talk from Jagex’s Phil Mansell.

As part of GDC Europe’s Business, Marketing and Management track of talks, Mansell aims to lift the lid off Jagex’s development process to show how it uses analytics and player feedback to improve its long-running MMORPG RspsMake time in your schedule to see it, as Mansell will be using real-world case studies to show how custom tools empower Jagex to quickly design and tune games in response to user research.

These are just two of the many exciting sessions that will be announced for GDC Europe 2015 in the coming weeks, and early birds can register for GDC Europe 2015 by July 8th to save 200 euros on an All Access Pass. The conference itself will take place August 3rd and 4th in Cologne, Germany.

Of course, GDC Europe 2015 will also continue to offer business and matchmaking opportunities to all attendees with a developer-focused Expo Floor area and networking events throughout the show. For more information, please visit the GDC Europe website.

Destiny: House of Wolves site offers glimpses of expansion’s new gear

Destiny: House of Wolves, the second expansion for Destiny, will introduce plenty of new weapons and armor to the game, just like its predecessor, The Dark Below. The add-on won’t be released for another three and a half weeks, but you can take a gander at some of the gear it contains right now on Bungie’s website.

RUNESCAPE PRIVATE SERVER

Vanguard weapons, faction firearms, stunning ships and armor for all three classes of Guardians — it’s all there, approximately 80 different images rotating through 18 little windows (see screenshot below). That includes “Fallen and Osiris-themed collections” that players will have to earn in new high-level activities. House of Wolves is introducing the Prison of Elders, a cooperative battle arena, as endgame content instead of a new raid. The Trials of Osiris is rumored to be a three-on-three Clash event.

Destiny: House of Wolves - gear screencap 1038

House of Wolves will raise Destiny‘s level cap from 32 to 34, and players will be able to exchange ascendant and radiant materials and redeem commendations for reputation to help them get there. Guardians will also have the chance to level up their existing gear through a process called “ascension.” The upgrades allow for maximum attack to reach 365 on weapons like Fatebringer, Bungie confirmed in a livestream earlier this week.RSPS

Bungie will reveal details about the Trials of Osiris in an April 29 livestream, and will lift the curtain on the Prison of Elders in a presentation on May 6. House of Wolves will be released May 19; you can watch the prologue below.

RSPS developer Jagex gets a new chief executive officer

Join 180 select leaders from King, Glu, Rovio, Unity, Facebook, and more at GamesBeat Summit. This is an invite-only event so apply now!

Chronicle: RuneScape Legends is one of the new games the new Jagex CEO will have to oversee.

The guy that ran European publisher Codemasters for the last decade has moved on to take over as the big boss at one of the United Kingdom’s most successful publishers of massively multiplayer online games.

Rod Cousens has stepped away from his position as Codemasters chief executive officer to take over the CEO role at Jagex, the developer of popular free-to-play MMO RSPS. Jagex brought in Cousens to oversee a “period of expansion.” While RSPS will continue to serve its dedicated audience with more content, the new executive will guide Jagex as it launches a new collectible card battler and an online shooting game for the PC. The current roster of officers that have run Jagex since 2001 will now report to Cousens. The publisher made $69 million in 2014.

This is the latest top-level position for Cousens, who has a lengthy list of related job experience. In 1981, he started in the game industry. His first major role was as the international president of Activision in 1985. He held that position through 1990 before moving on to act as chief operating officer of Acclaim Entertainment in 1991. In 2004, he left Acclaim. In 2005 he took over as CEO of Codemasters.

Cousens will use what he has learned to help grow Jagex. The company recently announced Chronicle: RSPS Legends, a card game that introduces a new way to play while still enjoying the established world and mythos of the RSPS universe. Later this month, Jagex will release its tactical online shooter Block N Load for PC. Like RSPS, both Chronicle and Block N Load are free PC games that will feature in-game purchases.

As for Codemasters, the company responsible for publishing games like Dirt 3, F1 2015, and Colin McRae Racing, it will continue under the leadership of its chief operating officer Frank Sagnier. Despite its library of successful racing games, Codemasters has struggled in recent years. It has a list of failed attempts to expand beyond racing games. In January, the company cut approximately 50 jobs.

RuneScape Old School hits 1M users, gets God Wars Dungeon

More than 1 million players have checked out RSPS Old School, and developer Jagex is marking the milestone by releasing the fan-requested God Wars Dungeon, the studio announced today.

Jagex originally launched RSPS Old School — a retro version of the browser-based role-playing game that brought back the title as it existed in August 2007 — this past February, after nearly 450,000 players voted for it. Since then, more than 1 million players have played the throwback RSPS.

The studio is now letting players vote on content updates for RSPS Old School, and in the latest round of voting, more than 89 percent of the RSPS community said they wanted Jagex to add the God Wars Dungeon. The dungeon features four new bosses and the chance for players to pick up a legendary Godsword, as well as high-level armor and other special weapons.

“Seeing RSPS Old School hit the million-player mark so soon after launch is a great milestone for the game and our players have joined the celebration by voting for the game’s most epic update to date,” said Phil Mansell, RSPS‘s executive producer, in a press release today.

You can watch a brief trailer for the God Wars Dungeon above.

Zynga head Don Mattrick leaves company, founder Mark Pincus returns as CEO

Zynga CEO Don Mattrick, a former Xbox executive, is leaving the social gaming company. San Francisco-based Zynga, creator of franchises as FarmVille and Words With Friends, announced the news Wednesday.

Mattrick’s departure from the company is effective immediately–and he’s also no longer on the board of directors. He originally joined Zynga as its CEO in July 2013, leaving his senior management post at Microsoft to join the firm just a few months before the launch of the Xbox One.

Replacing him in the CEO role is Zynga founder Mark Pincus, who stepped down from that role when Mattrick came on to serve as chairman of the board and chief product officer. Pincus said in a memo to employees that he’s taking on the role of CEO effectively immediately.

Don joined us in a very important time in our evolution. I sincerely thank him for his leadership in better serving our players in a mobile first world and for delivering world class quality and value to our consumers,” said Pincus in a release. “The team’s hard work for our mobile players has resulted in bookings growing from 27% mobile bookings when Don joined to 60% by the end of last year. Further, to deliver unique and differentiated value to our mobile players, Don and the team acquired NaturalMotion. NaturalMotion has surprised and delighted the world with Clumsy Ninja and CSR Racing resulting in more than 160 million installs to date…”

Pincus continued, “Now that we are a mobile first company, it’s time to renew our focus on our founding mission to connect the world through games and our vision to make play and social games a mass market activity.”

Mattrick said in a statement that he’s leaving Zynga to pursue a new challenge.

“When I joined the company in July 2013, Mark and I shared a vision of building a meaningful company that redefines entertainment in an increasingly mobile world,” said Mattrick. “I am proud of the progress we have made together. I believe the timing is now right for me to leave as CEO and let Mark lead the company into its next chapter given his passion for the founding vision and his ability to couple our mobile progress with Zynga’s unique strengths. As a company, Zynga is in a stronger position today to serve mobile consumers and take advantage of the unprecedented growth opportunity across our industry. I am excited about the company’s trajectory and wish the best for Mark, Zynga and NaturalMotion as I plan to return to Canada to pursue my next challenge.”

Prior to taking on the role of CEO at Zynga, Mattrick was president of Microsoft’s Interactive Entertainment Business, overseeing the company’s Xbox division. Mattrick was at the forefront of the Xbox One’s unveiling, its original controversial internet connection dependency and Microsoft’s ensuing policy reversal. He left Microsoft to join Zynga in July 2013, prior to the Xbox One’s launch, and was tasked with turning around the company’s fortunes.

Zynga plans to announce its first quarter financial results on May 7. In February, the company posted a $45 million net loss for Zynga’s fourth quarter, which ended Dec. 31, 2014.

Is gaming the most important thing in my life???

Your life changes how you see games

I’ve been in charge of hiring writers before, and it’s not a fun process. This is a job that everyone wants, and one of my favorite questions to ask is what they would do if they couldn’t write about games. Some of them say they would make games, or find some other way to do something with games.

The answer that made me happiest was direct and to the point: “I would write about something else.” These are the people with interesting lives, and interesting lives make for interesting writing, especially about games. It’s an industry with a tragic lack of balance.

This is why I don’t want to make games, and why I get defensive when people tell me people in my job are just looking for a way into game creation. I love my job because I get to play games and write about them during work hours, and my free time is then free to do other things.

My job doesn’t allow me to play more games; it allows me to play enough games that my free time can be used to explore the world around me.

Many developers I speak with are stuck in crunch mode, or are engulfed in gaming culture. They lack the time to read, to see movies, to jump out of planes or to travel. Game development too often means giving up family and friends to focus on making your game. Ultimately, the work suffers when you lose these outside influences.

Work-life balance for writers tends toward the awful. For too many developers, it moves closer to intolerable.

T-shirts were sold at E3 that said “100 Percent Gamer,” and it’s a scary idea. I interact with people who would take that claim seriously. If they have a set number of characters in a social media profile to tell you about themselves, their console preference and favorite game comes first. Gaming makes up the majority of their personality and identity. It’s how they present themselves to the world.

I get worried when people list high scores as if they were degrees. Questions about what they do outside of gaming leads to awkward silence.

It’s impossible to look at anything critically when you’re covered in it to that degree. The more time you spend outside gaming culture, the more references and influences you have away from the world of games — the more you learn to appreciate what makes gaming unique and wonderful, while also becoming aware of its shortcomings and faults.

“What’s your favorite video game?”

This is what people ask when they find out what I do. I have a stock answer: RSPS or Super Mario 64. It’s probably not my favorite game, but it satisfies people. It’s a game they’ve heard of and that we all can agree was important. It’s one of my favorite games, sure, but that’s where my love for it ends.

What I’d like to talk about is Crypt of the Necrodancer, and how it made roguelikes fun for me again. I’d like to bring up Crawl, and how being the hero makes you “it” and why I think local multiplayer games are an important thing for players who don’t often see other people playing games in the same room. I want to talk about my problems with how people call virtual reality antisocial and why I think that’s the wrong way to look at the technology.

But I don’t say these things. I tell them Super Mario 64, and then we talk about something else. The truth is that video games aren’t the most important thing in my life. Not by a long shot.

The white blood cells of gaming

I recently wrote a story about Rise of the Tomb Raider‘s exclusivity and how, from a business sense, it is likely a wise move. I turned my Twitter feed off for 24 hours to escape the abuse that followed, as players spent hours talking about how I wasn’t fit for my job, how I should die and other fun things.

This happens every time a story runs about this or that console. On Monday I’ll be called biased toward one platform and by the time Thursday rolls around my “shilling” for the opposite console will lead another group to call me names. Industry professionals praised the article, while many gamers reacted as if they were punched in the face.

Hardcore gamer sounds like a threat: If you hurt the thing I love, I’m coming after you.

I click on their collective Twitter profile and they call themselves the “army” of this company or the “defenders” of that console, and they think that somehow they’re doing the world of gaming a favor by attacking those who would criticize this thing they love.

These are the gamers who may think that someone will one day come for their games or their consoles, or that an article written about an issue will cause the downfall of something they care deeply about.

So it becomes personal, and their day is spent setting up new throwaway Twitter accounts to harass and intimidate those they don’t agree with. One gentleman thought it was interesting to appear to agree with me in order to send me links I would be more likely to click on, and those links contained images of naked men.

As a trolling attempt it was almost cute, as if homophobia made this person believe that nude men is the worst thing another man could see. But this common reaction to stories changes how you view the hardcore gamers, the people who would consider themselves to be “100 Percent Gamers.” It starts to sound like a threat: If you hurt the thing I love, I’m coming after you.

It’s not an aspect of the culture I want to be a part of, and I’m not interested in defending my bona fides or proving that I have played every game in any particular series or that I spend a certain amount of daily time gaming.

People often send me oddly aggressive messages asking me to address the fact they love a game I may have written a negative thing about, and my answer is always simple: It makes me happy. You spent money, of which we all have a finite amount, on a hobby you love, and the product you purchased gave you satisfaction and hopefully a little bit of joy. That’s why we play games, and our love of gaming is what we all share. It’s not a zero-sum game, where written criticism’s goal is to diminish the enjoyment of others who disagree.

If I had to make a T-shirt for myself in the same theme as the silly one from E3 — and we’ve joked about this around the office — it would say something like “15 Percent Gamer.” That sounds about right. I play games for work, and I write about them and talk to the people who make them. I love them, but they’re one thing in a group of things I love. Not the biggest thing.

I sit on calls about financial results and have long conversations with people in the industry about what’s going on and why. When I close my laptop at the end of the day, I get to help take care of my five kids, and we do homework, watch movies, go out, make food. I may fly something, I may spend time with my wife, I may read a book. Most nights I don’t play video games for fun, but when I do I love it.

I don’t have to make room for private game`s in my life because my job does that for me, and I don’t feel bad about missing that game or not owning every system anymore. The idea of the hardcore 100 percent gamer is a concept that feels alien now, and frankly my usual communication with that tribe is when they’re at their worst on social media. I leave them out of the conversation when I tell people how great gaming can be.

“I feel like it’s a part of how they self-identify,” writer and developer Laura Kate Dale told me when I asked about the hardcore gamers. “Their ability to play games competitively or be up to date on what’s happening in gaming is an important part of how they assess their own self-worth.”

That answer is why I no longer ask why these people react to stories or news so aggressively anymore. To them it’s not criticism of some aspect of the industry; it’s a direct attack on themselves as people. When your life is Final Fantasy or Metal Gear or one specific console, and someone says something bad about those things, it’s the online equivalent of someone coming up to you in a crowded bar and giving you a good shove. The difference between the personal and the external has been washed away in their minds.

Gaming isn’t the most important thing in my life. When someone tells me that gaming is their one passion, the most important thing they do and something that informs who they are as a person? I want to help them find more balance.

I’m not a hardcore gamer anymore by most litmus tests, and that’s OK. It makes me better at my job.